Hq flash games online http://fernandamagallanes.com/ Sun, 23 Sep 2018 08:48:04 +0000 en-US hourly 1 http://fernandamagallanes.com/wp-content/uploads/2018/08/17.png Hq flash games online http://fernandamagallanes.com/ 32 32 A Brief Overview of Papa s Scooperia. http://fernandamagallanes.com/2018/09/23/a-brief-overview-of-papa-s-scooperia/ Sun, 23 Sep 2018 08:48:04 +0000 http://fernandamagallanes.com/?p=147 Papa’s Scooperia: An Introduction

The game combines two things: ice cream and cookies. Papa’s Scooperia consists of the player being asked by a customer for ice cream with a cookie on the top. The cookie then bakes on the top of the ice cream until it is flat. You then scrap the cookie and place it on the ice cream. The goal is to make some kind of sundae out of it.

Players spend the game doing just that. The idea for the game is built on precision and detail while serving the customers their ice cream.

The Food Critic

Each week a food critic shows. He comes and takes a look at what you do. He will award you a blue ribbon if he finds what you made to be satisfactory.

The Ice Cream

There are two characters: The closer and Jojo. Normal customers get their regular one scoop of ice cream and one cookie. The closers and Jojo get 3 scoops of the ice cream and 3 cookies. That means more work for you. However, there is one customer that is extra special. The Star customer: 5 Stars for the bronze, 10 stars for the silver, and 15 stars for gold.

The Star customer begins as any other customer would. They begin with one scoop. They get two scoops when they reach bronze star status. They order 3 scoops when they get Silver star status.

The idea the creators came up with is kind of cool. There are no real issues with the game. The only downsides to the game are minor nitpicky issues.

Tips For the First Day Of Playing and Beyond

  1. The game shows dots. They are more or less window-dressing. Try not to get distracted by them. Remember the story of the tortoise and the hare? Slow and steady wins the race here.
  2. Some of you might not be able to keep track of the little things in this game. Focus on the doorbell because that will always be the first thing you should buy. Alarms and boosters follow next in line.
  3. The blue ribbons with the holiday spirit are a must for every player. The more you get, the better you are going to do.
  4. You are going to get overwhelmed by the cookie and ice cream orders. A good rule of thumb: Slow down and pause the game. Check to see the status of the cookies you have in the oven right now. How much progress are you making? You can take another order and continue decorating your sundae if the cookies in your oven have very little progress.

FYI: The cookie dough equals to a better bake score. The sundae orders equal a better order score.

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History of ARG http://fernandamagallanes.com/2018/08/02/127/ Thu, 02 Aug 2018 13:17:43 +0000 http://fernandamagallanes.com/?p=127 Alternate Reality Games is one of the most unusual ways to attract an audience to a film, a brand or a video game. The authors create a certain universe with their characters, plot and atmosphere, which is indirectly related to a new project – a video game or a film. The authors of ARG do not take a PR project or otherwise artificially attract participants. Usually this is not required – if the game is interesting, then a faithful community will quickly form around it. And then the media will write about the project.

The main principle of ARG – the events taking place in it should be taken seriously. This rule combines the best games of the genre, built on a detective basis: participants need to methodically study the evidence that the authors scattered. Tips for the beginning of the game (they are called “rabbit holes”) can be a strange name on the poster of the movie, a viral picture or movie.

Usually the project has a scriptwriter who is responsible for a thorough study of the plot and small details, as well as a game designer. He determines where to put new evidence: in an abandoned house on the outskirts of New York, on the fifth page of a newspaper or a thematic site.

Since the ARG plot contains many puzzles, hidden hints or ciphers, it takes several months for them to pass. Therefore, projects are always designed for a large number of participants – a small group or a single person will hardly be able to pass the game.

If to generalize, the recipe for a successful ARG is the ability to erase the boundary between game and reality.

How the first games appeared

Although the history of ARG began back in the 1990s (one appeared, for example, in the horror film The Witch of Blair), the main contribution to popularization was made by Steven Spielberg. In 2001, an American director needed a PR-springboard for the forthcoming film “Artificial Intelligence” about a world of the future suffering from global warming.

Spielberg agreed with Microsoft on the joint project “The Beast” – ARG in the genre of a detective, promoting “Artificial Intelligence.” The company has come to business responsibly, having defined on a role of creative director Jordan Vaysmana – the pioneer of game design, which in the future will open some video game companies. The lead designer was Alan Lee, and the successful writer and science fiction writer Sean Stewart was a screenwriter.

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There is such a guy – David Searlin. Cybersportsman, champion in Street Fighter. http://fernandamagallanes.com/2018/07/01/128/ Sun, 01 Jul 2018 13:15:04 +0000 http://fernandamagallanes.com/?p=128 There is such a guy – David Searlin. Cybersportsman, champion in Street Fighter, game designer, desktop driver, e-sports coach. He has a whole theory on how to train and play to win.

The main question is whether to use bugs to win. David’s answer is yes, if the bugs have the same effect on the two players. Equally – this is when, for example, because of a particular feature of the fighting engine, the fighter is invulnerable at some particular moment in the execution of the reception. It’s not the same when you can do something, and the screen of the second player goes out.

There are two types of games in terms of preparation. Old Kondovye assumed a very deep study of the platform, because they simply did not release patches (it’s hard to patch the cartridge on Szego). They passed lengthy tests, and everything that went into stores is no longer a bug, but a feature. On the other hand, the Internet allowed the release of raw products with consistently pre-released patches and constant additions.

The most interesting kind of patch is the establishment of certain rules of the tournament. For example, for the Startup tournaments we took one of the strongest project cards out of the pack – this is just a subset of such a patch.

David talks about the difference between good and bad prohibitions. For example, there is a shooter, and everything in it kemperiat (because it is close to the optimal strategy). It’s easy to ban the camping automatically – just drain the players who do not move more than 15 meters within 3 minutes. Since before it was optimal, now the optimal strategy will be as close as possible to the banned one. That is, the campsite for 2 minutes and 59 seconds, and then jump to a new position. There will always be players who will use tactics close to banned, so it is very important not to impose bans on such “fuzzy” concepts, but to create conditions for optimal tactics in the other. On the other hand, there are games that involve clear prohibitions. For example, in MTG you can prohibit a specific card. It’s easy to check, it’s very specific. Hasty ban – the method of lamers, you first need to understand if there is a counterparty to use not the most obvious moments of the game. Many “ultimatum tactics” after the tournament are not viable.

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Alternate Reality Games http://fernandamagallanes.com/2018/06/03/alternate-reality-games/ Sun, 03 Jun 2018 13:15:04 +0000 http://fernandamagallanes.com/?p=129 Team Weisman has created about 30 sites with various hints, hints and details related to the plot of “The Beast”. The authors created a “rabbit hole” in one of the trailers “Mind”, released in March: in the credits among designers and directors was a line with a strange post – “doctor of intelligent machines” (sentient machine therapist). Exactly the same post the authors pointed out on the poster of the picture.

The “doctor” was a certain Jeanine Salla. If you enter this name now, then nothing unusual will be found: only links to sites that explain from the start that Salla is a fictional character. However, in 2001, only the team knew about this.

By typing the name of the girl, the researchers could read the biography of her biography: date and place of birth, graduation university, names of relatives, email and phone number. He became the main clue. An answering machine answered the number: he notified that Salla’s friend Evan Chan had recently drowned while sailing on a ship controlled by artificial intelligence.

The chain from one name reached for another, and soon the researchers learned the details – Chan was an excellent sailor, an excellent swimmer who could hardly drown. Investigating his real death and became the plot of the plot. Searching and comparing the information, the researchers found that in the case involved fighters for the rights of robots and anarchists.

Players found the numbers of suspects in the murder, began to call them and send faxes. They responded by calling back the unknown with threats. Since the plot of “Artificial Intelligence” revolves around intelligent robots, they were implicated in the plot of “The Beast”.

The culmination of the story occurred in May 2001, when players were invited to a military procession against robots in New York, Chicago and Los Angeles. There they were given souvenir leaflets and bandanas, and then the team arranged an additional online game for knowledge of the details of the investigation. Later, the project participants compiled a chronology of the investigation, its archive copy is available on Archive.org.

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The success of “The Beast” made ARG an attractive marketing tool http://fernandamagallanes.com/2018/05/09/130/ Wed, 09 May 2018 13:15:05 +0000 http://fernandamagallanes.com/?p=130 The success of “The Beast” made ARG an attractive marketing tool. Part of the project team, including Weisman, left Microsoft and in 2003 founded 42 Entertainment. It became the first organization officially creating ARG.

In 2004, the company announced the project I Love Bees, timed to launch the science fiction game Halo 2. The authors came up with two “rabbit holes”: a hidden link to the site of the project was hidden in the trailers of the game, which were shown in cinemas as well, and several players ” Monsters “received the parcel. Inside it lay a honey bank with vinyl letters, from which the phrase “I love bees” was collected.

Technically, I Love Bees copied the first 42 Entertainment project, but did it extensively. If for the passage of the “Beast” the participants had to go out only a few times, then the players in I Love Bees – constantly. The key element of the game was the telephone machines that called in a certain period of time and in a particular place.

The players calculated the encrypted coordinates of the phones in different parts of the US, and then fled there, listened and sometimes spoke to people on the other end of the wire. That the casual person was not frightened, having heard in a telephone receiver shouts and shots (the game plot was developed during space war), rules demanded to tell the password.

The further the plot of the project developed, the more unexpectedly the tasks appeared. One demanded from participants to make a human pyramid in a certain place. Several times players had to tell people on the other end of the wire stories from their personal lives and sing songs. Such strange tasks gave an artificial intelligence named Melissa (from Latin “very sweet” or “honey”), which thus tried to learn more about people.

The game I Love Bees lasted about three months and attracted 500,000 people a day. Almost 10 thousand players took an active part in it. One of the loyal participants even risked his life by going to the telephone booth during the powerful hurricane Francis.

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“The Dark Knight” or the largest ARG in history http://fernandamagallanes.com/2018/04/07/the-dark-knight-or-the-largest-arg-in-history/ Sat, 07 Apr 2018 13:15:06 +0000 http://fernandamagallanes.com/?p=131 In 2007, Warner Bros. appealed to 42 Entertainment. to create the most loud and popular at that time ARG. The publishing house was preparing a marketing platform for the premiere of the movie “The Dark Knight”. According to the authors, its plot was to fill the gap between the new and the previous part of the Batman franchise.

The project started almost a year before the film was released. On July 16, Comic-Con was held in San Diego, 42 Entertainment distributed a link to the site “Why are you so serious?” (WhySoSerious.com). In the film, this phrase was spoken by the Joker. On the site, participants received instructions to come July 17 at 10 am to a specific building near the venue of the Comic-Con. There they saw a phone number in the sky, which they saw before their very eyes.

Answering machine answered the call. The crying man read out instructions for further action for the players, and then, judging by the sounds, he was killed. On this record ended. Having completed several standard tasks for ARG, the participants faced an unusual requirement. A certain person, giving orders to players, advised them to paint their face like a Joker, and to be photographed against the background of famous sights.

Soon, photos of people in the guise of a killer maniac appeared alongside French, Arab, American, English, German and Indian popular buildings. At the same time in San Diego went groups of jokers, seeking various tips.

Soon after, the players received copies of the Gotham Times newspaper, which contained the addresses of sites with flash games. They were performed in a circus style and hinted at a connection with the Joker. One by one the mini-games brought participants to new documents, one of which listed the names and photos of corrupt police Gotham (a fictional city from the DC universe).

The turning point came in December 2007, when 22 ARG participants were sent holiday cakes. They glazed with the call “Call Me” and the phone number, and inside it was a mobile phone, a charge, a joker playing card and a note with the text like “Keep the phone charged, I’ll call you soon”.

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